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Learning Theories

In this post I would like to write a reflection on George Siemens' article about "Connectivism: A Learning Theory for the Digital Age" and write about other learning theories Constructivism, Cognitivism and Behaviorism which stand behind using technologies in Teaching and learning from my own practice.

  

In my early years of teaching around 2010, technology was not developed that well and was not used widely in Education. Only sending emails was popular at that time but was not the main way of communication at schools and universities. We used to have journals of Attendance, marking on the notebooks and writing on the whiteboards. These were all tiring for the teacher, because you need to have enough time to check and mark everyone’s homework and you need to make sure that everyone can see the notes on whiteboard well.

But nowadays, as technology has rapidly developed and has become essential part of our everyday life, we know what knowledge can be found where and when. I agree with  Siemens when he says in his article about Connectivism: “Knowledge that resides in a database needs to be connected with the right people in the right context in order to be classified as learning.”

If I look at my typical day at work now, I can spend my whole day teaching without using a pen, paper and whiteboards at all. I start my day with taking attendance on computer on Alma, I search for good ideas for my Phonics and Math sessions on Pinterest, I use Interactive whiteboard to let my students watch and do morning exercise from YouTube, I use class Ipad to take photos for Learning journal in Tapestry and for the posts in Class Dojo. I clearly know how and from where to get information and through which sources to stay connected during my workday.

“The constructivist theory is based around the idea that learners are active participants in their learning journey; knowledge is constructed based on experiences. As events occur, each person reflects on their experience and incorporates the new ideas with their prior knowledge” (Kurt, 2021).

As an Early Years Educator I believe that learning is an active process and the children in my class construct their knowledge on what they already have in their minds. They construct their knowledge through interactive and engaging activities.

One of the interesting activities we do in the class is playing Online Phonics and Math games on Topmarks.co.uk and Busythings.co.uk. After an introduction of the new letter sound, students in my class enjoy playing “Balloon Phonics” and “Phonics Bloom” games by taking turns. In these games students should identify initial, middle or last sound of the word and blend them together.  











To practice our students’ Counting and number recognition skills we play “Teddy Bears” and “Underwater Counting” games. Students enjoy finding numbers and counting using their number knowledge.








These kinds of Interactive games help my students construct their Phonics and Math knowledge.  

 


“Knowing in what ways technology can impact cognitive development in early childhood education will give early childhood educators a better understanding of how to incorporate different types of technology into early childhood education and what outcomes early childhood educators should expect to see”, (Danovitch, J. H., 2019).

We use Ipads in the class for various activities to improve our students cognitive development. They play different maths and phonics games together with their friends. We use only one Ipad per class, so the students learn how to take turns in playing their favourite games. we have observed good progress in our students literacy and Maths skills after applying

Another way of improving students’ cognitive development through technology in the class is STEM (Science Technology Education and Mathematics). If school has the right resources for STEM activities, then it is another useful and effective way of teaching in early years. For example, providing students with Robotics kit will take learning to a new and exciting step. However, not all the schools can provide these kits.






As a Teacher, I expect good behaviour from my students in the class. There are some ways we encourage student to behave in a proper way. One of the effective ways is gaining Class Dojo points. In the Class Dojo app, there is a section where you can add point to a student and mention what was it given for. 




Whenever a student is getting a point, it adds on what they already have and shows the total number. It encourages competition between peers.

Another way we encourage and motivate learning is when they complete a particular task on the game, it says "Great job!", "Brilliant!" or "Excellent!".

I usually don't show any emotion when they are doing it wrong or in a different way, so hearing the voice they figure out that they are doing well or vice versa. 

As a conclusion part of my post, I would like to mention that whatever technology I use in my Teaching in the class, I make sure that it encourages learning, it is  engaging and it is lots of fun for my students. 


Word Count: 816


References

Janssen, K. (2021). Ways Technology Impact Cognitive Development in Early Childhood Environment. Graduate Teacher Education. Available from https://digitalcommons.csp.edu/teacher-education_masters/52/ [Accessed 5 April 2022].

Kurt, S. (2021). Constructivist Learning Theory. Educational Technology. Available from https://educationaltechnology.net/constructivist-learning-theory/#:~:text=The%20constructivist%20theory%20is%20based.

Siemens, G. (2017). Connectivism. Pressbooks.com. Available from https://lidtfoundations.pressbooks.com/chapter/connectivism-a-learning-theory-for-the-digital-age/

Comments

  1. Very insightful post.

    I was wondering about this particular point: "Another way we encourage and motivate learning is when they complete a particular task on the game, it says "Great job!", "Brilliant!" or "Excellent!"."

    With the use of positive reinforcement, desired behaviour can be achieved. However, when students have "points of improvement", this strategy may fall slightly short, since commenting on a student's unwanted behaviour with positive reinforcement may lead to the student continuing behaviour that is unwanted.

    I would ask, what do you think can be done, especially on Online platforms where other students can view your comments/feedback - how to provide feedback on behaviour you want changed, not reinforced?

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    Replies
    1. As I work with young learners, I say or send a voice message, depends on which app I am giving feedback, I can say "Good try but next time you can do it better". But I always try to point out any small positive element first then let them know how I want it changed.

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  2. Hi Dilfuza, can you provide the link to the sources you have used in your blog for readers' convenience? It is great when you do not have to Google those sources on your own.

    ReplyDelete
    Replies
    1. If you need my help with citations in your post, I am always open.

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    2. Thank you, Kamola. After your presentation of "My Bib", now it is much easier for me to provide sources to my citations.

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  3. Such a variety of useful tools!) I would have definitely liked to be your student))) If you needed to tell in per cents, what is the percentage of teaching and learning with technology and without it during your lesson?

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    Replies
    1. It depends on the session but usually it is 50/50.

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  4. Wow, very engaging activities. it is impressive that online learning with kids may be so much fun !

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  5. Early Years aim is "learning through play".

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